So does the script don't work without steam ? please check your installation and / or configuration file. ** error, steam workshop directory 'C:\Program Files (x86)\Steam/steamapps/workshop/content/294100' could not be found. The categorization database was built from scratch from the most popular mods from Steam Workshop, some personal preferences and wholesale inclusion of mods of the more well-known mod authors. Please include what platform you are playing RimWorld on and what build (DRMfree/Steam). I'd appreciate any feedback and unknown mod submissions (just paste the contents of the rwms_unknown_xxxxxxx.json here or a new gitlab issue on ). (override) location of local mod directory (override) location of Steam Workshop mod directory (override) location of game configuration / save (override) DRM free directory of RimWorld steamdir STEAMDIR (override) Steam installation directory enable-delays (override) enable some delays reset-to-core reset mod list to Core only dump-configuration displays the current configuration RWMS is thinking ofĭisplays the current configuration RWMS is thinking contributors display contributors for RWMS(DB) disable-tweaks (override) disable user tweaks openbrowser (override) opens browser if new version available, disable-steam (override) disable steam detection h, -help show this help message and exit (unknown mods are removed from the load order). if there are some unknown mods, the script asks if it should really write the modified ModsConfig.xml script works on Windows, Linux and OSX drm free build and steam build. optional autosubmitting unknown mods (see documentation) automatically saves unknown mods in a JSON for submission. (semi)automatic detection of the mod and game paths you can override it with a configuration file Textures and other pesky mods who want to be loaded last. sorts your active mods Core, Hugslib, libraries, frameworks first, then normal mods and at the bottom patches, You know the drill: "put this mod at the first spot, after mods X or at last". This is also the only function of the script, it will do this This Python script sorts your ModConfigs.xml (RimWorld mod configuration) for better loading time putting theĭependencies of your mod order in the right spot. if not you may have to edit the rwms_config.ini run rwms_sort-x.xx.x.exe -dump-configuration to see if it's OK everywhere. unzip the latest rwms_sort-x.xx.xx-win.zip in a directory. Switching mods in different orders and cause your modded saves to not work properly.Database contribution: <- unknown mods here But remember that you must keep them in the same world. In your mod order things like these will need to go at the very top or first.Īny other mods that aren't used as bases or are mandatory for other mods the run. Such as jecstools or Hugslib, these are used as bases for the mods. If you have downloaded some mods, you may need other mods to run them. Now you can download any mod and easily unsubscribe from it or look at more mods the creator has made. This should change the way your whole Mod organizer looks. In the Mods tab you should see Mod Manager. Go into your RimWorld game and enter the Mods tab This will make everything easier.)Īfter downloading Mod Manager from the Workshop. This is used to make things easier to see and do with mods. You will need to use the RimWorld workshop and get Fluffy's Mod Manager.
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